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Old May 04, 2005, 07:07 AM // 07:07   #1
Ascalonian Squire
 
Join Date: Apr 2005
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Default Another "break the mold" Warrior/Monk

Okay, here is te thought process behind this:

1st) I don't want the general "sword equipt" "mending/healing breeze" "sever/gash" warrior/monk.

2nd) I want to break the general mold first by using a hammer. This all revolves around one of the smitting skills that strikes (at 11 smitting) for 75 damage to a target on the ground.

3rd) I will leave healing prayers and actually use smitting instead.

4th) I use the warrior/monk with gladiator armor instead of the Monk/warrior. I sacrifice some energy, but this build isn't to energy intensive.

5th) I actually don't bring Ressurect (or any other) along. I know these are extreemly valuable, and I will have them for PvE, but my team will have 3 monks, all with ressurect. I believe I would be a whole lot more useful with 1 extra warrior skill than with Ressurect.

Now, onto the build:
Attribute Calculator Character Dump


Class: Warrior / Monk

Assumed items:
+3 to Hammer Mastery
+1 to Tactics

Attributes: (cost)
Strength: 0 (0)
Hammer Mastery: 10+3 (61)
Tactics: 10+1 (61)
Smiting Prayers: 11 (77)

Total attribute points used: 199/200


Skills:
1) Mighty Blow - (7a,0,0) If this attack hits, you strike for +26 damage.
2) Staggering Blow - (6a,0,0) If this hammer blow hits, your target will suffer from weakness for 14 seconds.
3) Heavy Blow - (6a,0,0) Lose all adrenaline. If this attack hits a foe suffering from weakness, that foe is knocked down and you strike for +26 damage.
4) Bonetti's Defense - (8a,0,0) For 10 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
5) Holy Strike - (5,3/4,8) Target touched foe takes 43 holy damage. If knocked down, your target takes an additional 32 holy damage.
6) Healing Signet - (0,2,4) You gain 123 health. You take double damage while using this skill.
7) Retribution - (10+,2,0) While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 30% of the damage back to the source.
8) Shield of Judgment (elite) - (15,1,45) For 17 seconds, anyone striking target ally with an attack is knocked down and suffers 38 damage. This is an elite skill.

The battle will work accordingly:
Cast Retribution (if this is continually debuffed, I will probably drop retribution and use a different armor with Ressurect ~_^).
Move in and gain addrenaline. Attack with Mighty blow, staggering blow, Heavy blow. This will effectively damage, put weakness upon, and knock down my opponent. Then cast Holy strike. Spam Staggering blow and Heavy blow consistently. If you get in trouble, or an ally is in trouble cast Shield of Judgement. This will aslo be good for charging into a monk group.
Use Healing Signet when you take damage.

Basically, this is a warrior/monk that isn't a warrior monk. It deals excessive damage (if you do the Mighty blow/staggering blow/heavy blow/ Holy Strike you have around 125 damage, 75 of which ignores armor). If you are under attack and low on energy put up your tactical defensive skill. This will keep your energy flowing. After 8 seconds put up Shield of Judgement, as you now should have the energy for it ~_^.

Please comment.

I don't have the game at the moment because of moving difficulties, but I would like all kinds of feedback, negative/possitive/neutral. If you think this build stinks, say so ~_^.

-Swan

[EDIT] I am sorry >_<. Dummy newbie me put this in the wrong sub-forum >_<.

Could a mod please move this over to the right place? Thanks >_<.

-Swan

Last edited by Swan Quickslash; May 04, 2005 at 07:20 AM // 07:20..
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Old May 04, 2005, 09:02 AM // 09:02   #2
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As far as I know, bonetti's defense only works if you have a sword equipped, meaning its uselss if you're using a hammer.

If I were you, I'd drop all the points in tactics and go up in strentgh. Then maybe replace one of your tactics skills with judge's insight and the other with another attack skill.

Course, I'm no expert on warriors, so I'd wait and see what other replies you get.
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Old May 04, 2005, 09:08 AM // 09:08   #3
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I'm not an expert on this, but my "mold" is that primary warriors don't give a damn about tactics, because shields can be aquired using strength, though they are much more rare. Tactics based is usually secondary warriors.

Just my 2 cents, probably false.
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Old May 04, 2005, 10:10 AM // 10:10   #4
Ascalonian Squire
 
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I only put my points into tactics because of the stupid healing signet >_<. If I went Strength/Hammar/ and Smiting, I would have absolutely no way to heal myself >_>, meaning I would HAVE to take a monk with me at all times to stay alive.

I admit, Powerstrike woudl comliment me immensly, but I don't see how I could stay alive long enough to attack >_<.

Thanks for the comments ~_^.

I wasn't going to use a shield anyway, since, of course, I am a hammar warrior.

Also, the Bonetti's defense says nothing about sword only >_>. I will have to check.

-Swan
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Old May 04, 2005, 10:27 AM // 10:27   #5
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Your going to want to take a healer out with you anyway.
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Old May 04, 2005, 10:47 AM // 10:47   #6
Ascalonian Squire
 
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Yes, I do understand that, but still, with Healing Signet I have meager survivability ~_^. That will take about 1/5 of the load off of the Monk.

-Swan

So, would this be better:

Attribute Calculator Character Dump


Class: Warrior / Monk

Assumed items:
+1 to Strength
+3 to Hammer Mastery

Attributes: (cost)
Strength: 10+1 (61)
Hammer Mastery: 10+3 (61)
Smiting Prayers: 11 (77)

Total attribute points used: 199/200


Skills:
1) Mighty Blow - (7a,0,0) If this attack hits, you strike for +26 damage.
2) Staggering Blow - (6a,0,0) If this hammer blow hits, your target will suffer from weakness for 14 seconds.
3) Heavy Blow - (6a,0,0) Lose all adrenaline. If this attack hits a foe suffering from weakness, that foe is knocked down and you strike for +26 damage.
4) Power Attack - (5,0,4) If this attack hits, you strike for +25 damage.
5) Holy Strike - (5,3/4,8) Target touched foe takes 43 holy damage. If knocked down, your target takes an additional 32 holy damage.
6) Judge's Insight - (10,2,10) For 17 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
7) Retribution - (10+,2,0) While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 30% of the damage back to the source.
8) Shield of Judgment (elite) - (15,1,45) For 17 seconds, anyone striking target ally with an attack is knocked down and suffers 38 damage. This is an elite skill.

WoW, that would mean about 125 holy damage >_> with about 30 percent armor penetration.

-Swan

Last edited by Swan Quickslash; May 04, 2005 at 10:50 AM // 10:50..
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